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Massively multiplayer online games developed with agents

AutorAranda, Gustavo; Trescak, Tomas; Esteva, Marc; Rodríguez, Inmaculada; Carrascosa, Carlos
Palabras claveMAS
Agent development techniques
Multi-Agent Systems
Multi-user/multi-virtual-agent interaction
organizations and institutions
Massively Multiplayer Online Games
tools and environments
Fecha de publicación2012
CitaciónTransactions on Edutainment VII. Lecture Notes in Computer Science 7145: 129-138 (2012)
ResumenMassively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge number of players experiencing together the same virtual world. MMOGs are an important focus of research, not only because they are economically attractive, but also because a MMOG involves many technologies (3D graphics, networking, AI) and a large amount of data that is generated by the interactions of many individuals in an inherently distributed scenario, forming a complex problem. Previous work in this line of research introduced the architecture called the >Massively Multiplayer Online Games based on Multi-Agent Systems>, an effort to develop a system to design, and later deploy, MMOGs using agent technologies. In this paper, we present the model and method behind this architecture, paying special attention to the definition and design of the >Game Zones>, the representation of the virtual environment. Also, we detail the components and steps to follow in the design of MMOGs based on organizations. © 2012 Springer-Verlag Berlin Heidelberg.
Identificadoresdoi: 10.1007/978-3-642-29050-3_12
issn: 0302-9743
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