Por favor, use este identificador para citar o enlazar a este item: http://hdl.handle.net/10261/128418
COMPARTIR / EXPORTAR:
logo share SHARE BASE
Visualizar otros formatos: MARC | Dublin Core | RDF | ORE | MODS | METS | DIDL | DATACITE

Invitar a revisión por pares abierta
Campo DC Valor Lengua/Idioma
dc.contributor.authorSteels, Luc-
dc.contributor.authorSpranger, Michael-
dc.contributor.authorvan Trijp, Remi-
dc.contributor.authorHöfer, Sebastian-
dc.contributor.authorHild, Manfred-
dc.date.accessioned2016-02-01T11:34:14Z-
dc.date.available2016-02-01T11:34:14Z-
dc.date.issued2012-
dc.identifierdoi: 10.1007/978-1-4614-3064-3_13-
dc.identifierisbn: 978-1-4614-3063-6-
dc.identifier.citationLanguage Grounding in Robots: 255-276 (2012)-
dc.identifier.urihttp://hdl.handle.net/10261/128418-
dc.description.abstractAlmost all languages in the world have a way to formulate commands. Commands specify actions that the body should undertake (such as “stand up”), possibly involving other objects in the scene (such as “pick up the red block”). Action language involves various competences, in particular (i) the ability to perform an action and recognize which action has been performed by others (the so-called mirror problem), and (ii) the ability to identify which objects are to participate in the action (e.g. “the red block” in “pick up the red block”) and understand what role objects play, for example whether it is the agent or undergoer of the action, or the patient or target (as in “put the red block on top of the green one”). This chapter describes evolutionary language game experiments exploring how these competences originate, can be carried out and acquired, by real robots, using evolutionary language games and a whole systems approach.-
dc.description.sponsorshipThis research was conducted at the Sony Computer Science Laboratory in Paris and the Humboldt University neurorobotics group in Berlin. It was partly financed by the European FP7 project ALEAR.-
dc.publisherSpringer Nature-
dc.relationinfo:eu-repo/grantAgreement/EC/FP7/214856-
dc.rightsclosedAccess-
dc.subjectCase grammar-
dc.subjectMirror systems-
dc.subjectLanguage acquisition-
dc.subjectAction language-
dc.titleEmergent action language on real robots-
dc.typecapítulo de libro-
dc.identifier.doi10.1007/978-1-4614-3064-3_13-
dc.date.updated2016-02-01T11:34:16Z-
dc.description.versionPeer Reviewed-
dc.language.rfc3066eng-
dc.contributor.funderHumboldt-Universität zu Berlin-
dc.contributor.funderEuropean Commission-
dc.contributor.funderSony Computer Science Laboratory in Paris-
dc.relation.csic-
dc.identifier.funderhttp://dx.doi.org/10.13039/501100006211es_ES
dc.identifier.funderhttp://dx.doi.org/10.13039/501100000780es_ES
dc.type.coarhttp://purl.org/coar/resource_type/c_3248es_ES
item.openairetypecapítulo de libro-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextNo Fulltext-
Aparece en las colecciones: (IBE) Libros y partes de libros
Ficheros en este ítem:
Fichero Descripción Tamaño Formato
accesoRestringido.pdf15,38 kBAdobe PDFVista previa
Visualizar/Abrir
Show simple item record

CORE Recommender

Page view(s)

174
checked on 18-abr-2024

Download(s)

86
checked on 18-abr-2024

Google ScholarTM

Check

Altmetric

Altmetric


NOTA: Los ítems de Digital.CSIC están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.