2024-03-29T13:32:19Zhttp://digital.csic.es/dspace-oai/requestoai:digital.csic.es:10261/1327162018-08-06T08:11:56Zcom_10261_60com_10261_4col_10261_313
Computational creativity | Creatividad computacional
López de Mántaras, Ramón
European Commission
Generalitat de Catalunya
Artificial intelligence
Computational Creativity
New technologies, and in particular artificial intelligence, are drastically changing the nature of creative processes. Computers are playing very significant roles in creative activities such as music, architecture, fine arts, and science. Indeed, the computer is already a canvas, a brush, a musical instrument, and so on. However, we believe that we must aim at more ambitious relations between computers and creativity. Rather than just seeing the computer as a tool to help human creators, we could see it as a creative entity in its own right. This view has triggered a new subfield of Artificial Intelligence called Computational Creativity. This article addresses the question of the possibility of achieving computational creativity through some examples of computer programs capable of replicating some aspects of creative behavior in the fields of music and science. © 2013 CSIC.
This research has been partially supported by the EU FP7 PRAISE project #318770 and by the 2009-SGR-1434 Grant from the Generalitat de Catalunya
Peer Reviewed
2016-05-27T13:06:01Z
2016-05-27T13:06:01Z
2013
2016-05-27T13:06:02Z
artículo
http://purl.org/coar/resource_type/c_6501
doi: 10.3989/arbor.2013.764n6005
issn: 0210-1963
Arbor 189 (764), 2013
http://hdl.handle.net/10261/132716
10.3989/arbor.2013.764n6005
http://dx.doi.org/10.13039/501100000780
http://dx.doi.org/10.13039/501100002809
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info:eu-repo/grantAgreement/EC/FP7/318770
Publisher's version
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open
Consejo Superior de Investigaciones Científicas (España)